Chamber Crusader Beta: My First Game & First Devlog


Good morning/evening/afternoon etc.

This is my first project and first ever devlog on itch.io! I hope to meet all you lovely people of itch.io with arms wide open. I hope you enjoy playing the game and watching it grow and watching me grow as a game developer too. This series of devlogs will be posted weekly with a description and screenshots of the new features alongside bug fixes and, of course, announcements.

Current Features

The game in its current state has:

  •  Only a couple of weapons, namely the gun and the sword with no other possible unlocks.
  • Two enemy types, the goblin (melee enemy) and the ammo sludge (ranged enemy).
  • One main character, the badass knight.
  • A single map theme which is the underground chamber.
  • One game mode
  • One sound track
  • 5 different block types:
    • A horizontal long wall
    • A horizontal medium wall
    • A pair of separate medium walls which are perpendicular to each other
    • A simple block wall
    • And a vertical medium wall

Features To Come

  • Expanded selection of enemies
  • Expanded weapons selection
  • More  block types for larger map variety
  • Possibly a bigger map or multi-stage rooms
  • A new protagonist with different weapons?
  • A new sound track?

The possibilities are endless, but I leave you today with this little sneak peek:


Stay tuned for more!

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